ElementParser.onTextRaw

Register an alternative handler which will be called whenever text is encountered. This differs from onText in that onText will decode the text, whereas onTextRaw will not. This allows you to make design choices, since onText will be more accurate, but slower, while onTextRaw will be faster, but less accurate. Of course, you can still call decode() within your handler, if you want, but you'd probably want to use onTextRaw only in circumstances where you know that decoding is unnecessary.

class ElementParser
@safe @nogc pure nothrow
void
onTextRaw
(
Handler handler
)

Examples

// Call this function whenever text is encountered
onText = (string s)
{
    // Your code here

    // The passed parameter s will NOT have been decoded.
    //
    // This is a a closure, so code here may reference
    // variables which are outside of this scope
};

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