RandomSample.save

Range primitives.

  1. bool empty [@property getter]
  2. auto ref front [@property getter]
  3. void popFront()
  4. typeof(this) save [@property getter]
    struct RandomSample(Range, UniformRNG = void)
    @property const
    typeof(this)
    save
    ()
    if (
    isInputRange!Range &&
    (
    isUniformRNG!UniformRNG ||
    is(UniformRNG == void)
    )
    )

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