MonoTimeImpl.ticksPerSecond

The number of ticks that MonoTime has per second - i.e. the resolution or frequency of the system's monotonic clock.

e.g. if the system clock had a resolution of microseconds, then ticksPerSecond would be 1_000_000.

struct MonoTimeImpl(ClockType clockType)
@safe static @property
long
ticksPerSecond
pure nothrow @nogc
()
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