AudioPcmOutThreadImplementation.suspended

Stops playing and closes the audio device, but keeps the worker thread alive and waiting for a call to unsuspend, which will re-open everything and pick up (close to; a couple buffers may be discarded) where it left off.

This is more reliable than pause and unpause since it doesn't require the system/hardware to cooperate.

class AudioPcmOutThreadImplementation
bool
suspended
()

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Added December 30, 2021 (dub v10.5)

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