OpenGlTexture.draw

  1. void draw(Point where, int width = 0, int height = 0, float rotation = 0.0, Color bg = Color.white)
  2. void draw(float x, float y, int width = 0, int height = 0, float rotation = 0.0, Color bg = Color.white)
    class OpenGlTexture
    void
    draw
    (
    float x
    ,
    float y
    ,
    int width = 0
    ,
    int height = 0
    ,
    float rotation = 0.0
    ,)
Suggestion Box / Bug Report