this(SimpleWindow win, Image i)
Makes a sprite based on the image with the initial contents from the Image
A destructor is present on this object, but not explicitly documented in the source.
Call this when you're ready to get rid of it
void drawAt(ScreenPainter painter, Point where, Point imageUpperLeft, Size sliceSize)
Draws the image on the specified painter at the specified point. The point is the upper-left point where the image will be drawn.
int height [@property getter]
int width [@property getter]
Sprite fromMemoryImage(SimpleWindow win, MemoryImage img, bool enableAlpha)
Be warned: this can be a very slow operation